Have been deciding what remaining features make it into the release version of the game and coding them up:
High score saves have been added. This takes advantage of the re-programmable nature of the Maxflash cartridge the game uses. It also helped cut down my remaining wish-list as the cart can only be erased in 64K sectors – there’s now about 3K of free space left on the 8Mbit cartridge!
The only other thing left, which I’m working on now, is an about/credits screen. I previously had credits as a kind of Easter egg on the initial splash screen, but I also need to explain how to clear the high scores from the cartridge, and there wasn’t enough room on the screen.
The dragon riding bonus stage had a bit of a problem where it was possible to sit in one place and hit almost everything. Thanks to Sal for picking up on that. Things are spread out more now, and as it’s random it will be even more down to luck what can and can’t be got to in time with the dragon.
Recent Comments